Gameplay / UX/UI / Interaction design

Code. Characters. Play.

I’m Tim. I turn gameplay and interface ideas into clear, working experiences—from character controls and boss encounters to HUDs, storefronts, and reusable UI components.

UNITY / C# INTERACTION DESIGN RAPID PROTOTYPING
LIVE FROM THE EDITOR
Steeped gameplay: a pixel-art tea house, paths and a player character.
The red-winged Wildblocks dragon character. WILDBLOCKS

REAL PROJECTS.
WORK IN PROGRESS.

Gameplay scripting Character systems Rigging & animation Renton, WA

01 / Selected projects

Select a world.

Different worlds. Different kinds of play.
A closer look at the projects I’m building and the work behind them.

03 / Web Product & UX/UI

From first click
to finished task.

Live products and draft local-business redesigns across visual storytelling, commerce, menus, and SaaS conversion—designed around clear paths, responsive layouts, and reusable systems.

Solitude & Stone photography website homepage.
Portfolio / Booking / Gallery

Solitude & Stone

A photography experience that leads visitors from visual discovery to session inquiries and client gallery access.

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7-A Ranch pasture-raised beef website homepage.
Commerce / Brand / Product education

7-A Ranch

A direct-to-customer ranch site that builds trust, explains the product, and guides shoppers toward ordering.

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Wild Blocks searchable player guide.
Game platform / Search / Data UI

Wild Blocks Web

A searchable field manual that turns hundreds of game items, rules, and progression systems into a usable reference.

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CallForge AI automation website homepage.
SaaS / Conversion / Service design

CallForge

A focused product-marketing flow that explains AI automation, packages the offer, and moves local businesses toward a demo.

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El Recreo Mexican restaurant homepage draft preview.
Restaurant / Menu / Online ordering

El Recreo

A mobile-first redesign with a 174-item menu, clear pickup vs delivery paths, and a direct link into their existing Menufy ordering.

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Crawfish House Cajun seafood homepage draft preview.
Restaurant / Menu / Multi-location

Crawfish House

A four-page rebuild (Home, Menu, Locations, Order) that replaces a broken HTTPS site and template placeholder menu with real prices and a smoother mobile path to order.

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Copper Kettle Coffee Bar homepage draft preview.
Cafe / Visit / Pre-order

Copper Kettle Coffee Bar

A clean site for a garden coffee cart whose own domain had expired and whose Square online ordering was broken as a result. Visit info and menu prices from their own sources; no Garden branding.

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Fluffy Donut Cafe and Bagels Factoria homepage draft preview.
Cafe / Menu / Local shop

Fluffy Donut Cafe & Bagels

A Factoria-specific site for a shop whose Wix domain failed DNSSEC and only covered West Seattle. Donut menu, hours, map, and walk-in / call-ahead / delivery-app paths.

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La Fogata family Mexican restaurant homepage draft preview.
Restaurant / Rescue rebuild

La Fogata

A clean rebuild after the owner’s homepage was hijacked with gambling links. Restores the restaurant experience and points ordering to their Menufy site.

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04 / Design approach

Make the next action clear.

I connect gameplay instincts with interaction design: understand intent, reduce ambiguity, prototype quickly, and refine what the user sees and feels.

01

Start with intent

Define what the player or user is trying to understand, decide, or do before shaping the interface.

02

Build readable hierarchy

Use placement, scale, contrast, and grouping to make priority visible without explanation.

03

Clarify affordances

Make interactive elements look actionable and give feedback that connects an input to its result.

04

Prototype and iterate

Move from composition to working behavior, then test edge cases, consistency, and what should improve next.

My experience with Unity/C#, gameplay systems, animation, software development, and AI-assisted workflows helps me think beyond a single screen. I consider how components behave, how states connect, and how a design can grow into a more complex product.

05 / In motion

Less talking.
More playing.

Start with a quick reel, then switch to a longer project clip. Real development footage, with the desktop distractions left out.

NO CINEMATIC STAND-INS.
JUST THE WORK, RUNNING.

SELECTED GAMEPLAY / 00:48 SILENT CAPTURE · WIP

A quick look at Wildblocks combat, Steeped movement, and MINE AND GRIND exploration. Edited from development captures; silent.

Text description of the footage

0:00–0:16: A Wildblocks dragon encounter with character movement, attacks and ability feedback. 0:16–0:32: A Steeped player moves around a pixel-art tea-house environment while the camera follows. 0:32–0:48: A MINE AND GRIND avatar and companion move through a mine environment toward a resource.

06 / The toolkit

Hands on. End to end.

I work across gameplay code and character production, connecting how an action works with how it looks and feels.

01 / CODE

Gameplay & controls

Character movement, attacks, abilities, enemy behavior, and mining interactions. Hands-on scripting in Unity and C#.

UNITY 6 · C# · CHARACTER SCRIPTING

02 / CHARACTER

Rigging & animation

Character rigs and animation in Blender and Autodesk Maya, alongside directional action work and gameplay integration.

BLENDER · MAYA · CHARACTER MOTION

03 / DESIGN

Systems & iteration

Defining tool interactions, readable player actions, and resource rules. Taking a feature from a design intention into a working prototype.

PROTOTYPING · ACTION READABILITY

Beyond the game engine Python · TypeScript / JavaScript · React · Next.js · FastAPI

06 / Behind the build

A developer.
A problem solver.
A teammate.

My game-development work spans independent projects and university coursework. I enjoy moving between the technical and creative sides of a feature—writing the behavior, working on the character, and seeing it come together in the game.

Game development

Academy of Art University
Coursework, 2017–2019. Resuming studies in 2026.

Technical leadership

Boeing manufacturing-management and functional-test team-lead experience, with a focus on coordination and responsibility.

Service & teamwork

U.S. Marine Corps veteran. A background in supervising, training, and supporting teams.

Next level / Let’s work together

Let’s make something
worth playing.

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