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Roblox / Mining-game prototype

MINE AND GRIND

03

A Roblox project exploring a mining-game loop, character companions and progression-oriented interface design.

My contribution
Mining, item, pet & perk-tree design work
Environment
Roblox Studio
Status
In development

A cropped Roblox Studio playtest. The character explores the environment with a companion and approaches a resource near the end. This clip shows the current prototype; it does not establish that every visible menu or progression feature is complete.

00:55 / SILENT CAPTURE

01 / Contribution scope

The work behind the play.

  1. Mining & item directionDesign work around pickaxes, ores, potion items and mining-related upgrades.
  2. Pets & progressionProject design discussions include pets and a perk-tree concept.
  3. Prototype presentationA Roblox Studio playtest gives a view of the environment, character traversal and the current interface.

This page focuses on the current prototype and my mining, item, pet and perk-tree design work.

02 / In the footage

Read the capture.

An avatar moves through a grassy mining environment with a dragon companion nearby. The interface includes level, currency and experience information, along with Bag, Quest, Pets and Perks buttons. A mining resource appears near the end of the sequence.

Development capture / September 2026. Cropped for viewing and shown at normal playback speed.

03 / Development notes

A closer look.

A visible progression layer

The current interface keeps level, currency and experience visible while the player explores the environment.

Character & companion

The player is accompanied by a dragon-like companion through the scene. The recording provides context for the pet-related part of the project.

A place built around mining

Mine entrances, resources and tool-related interface elements establish the prototype theme within a single explorable environment.

Keep exploring / Project 01

Wildblocks

Next level / Let’s work together

Let’s make something
worth playing.

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